Halo: Combat Evolved is fundamentally similar to that of its peers, focusing on combat in a 3D environment that is viewed almost entirely from a character's eye view. The player can move around and look up, down, left, or right. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, many of which can be controlled by the player.
Halo's arsenal consists of weapons from science fiction. The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but cannot be reloaded and must be discarded upon depletion of their batteries, whereas conventional firearms cannot overheat, but require reloading and ammunition.
The game switches to a third-person perspective during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view.The game's heads-up display includes a "motion tracker" that registers moving allies, moving or firing enemies, and vehicles, in a certain radius of the player.
Halo's arsenal consists of weapons from science fiction. The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but cannot be reloaded and must be discarded upon depletion of their batteries, whereas conventional firearms cannot overheat, but require reloading and ammunition.
Minimum Requirement
CPU : Pentium III 733 mhz
Ram : 128 mb
VGA : 32 mb
HDD; 1,3GB;
OS: Windows 98/2000/ME/XP
Link download (free, check "i'am not a robot , wait 3s to get link):
Google Driver: http://ouo.io/x9J76S
Shared.com: http://adf.ly/jcrof
Ram : 128 mb
VGA : 32 mb
HDD; 1,3GB;
OS: Windows 98/2000/ME/XP
Link download (free, check "i'am not a robot , wait 3s to get link):
Google Driver: http://ouo.io/x9J76S
Shared.com: http://adf.ly/jcrof
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